Even its name hints at its gimmick - referencing not just the skies Link traverses on his adventure but also the action of raising a sword skywards to perform the game’s motion-controlled signature move. More than you’d perhaps feel from a rerelease of its also flawed siblings Wind Waker and Twilight Princess, Skyward Sword feels like a product of its time. It remains that in this new format - but in some areas, my opinion has softened. It’s a deeply flawed game that was the last in a trilogy of deeply uneven 3D Zelda games on the GameCube and Wii. I’ve said in the past that I think people who reviewed Skyward Sword and gave it such high scores that it managed a baffling 93/100 on Metacritic need to go have their head checked for a major concussion or something. I’m not going to do a complete u-turn, though. In the past, I’ve said that in much stronger and less friendly terms, too - but the new HD Remaster on Switch has me reconsidering my stance somewhat. I’ve been on the record saying it a lot, even on the recent editions of the VG247 podcast-that’s-not-a-podcast: I don’t think The Legend of Zelda: Skyward Sword is a truly great game. To see this content please enable targeting cookies. Skyward Sword is actually a little better than I remember it - but it's no all-timer.
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